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Worms: A Space Oddity
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Posted on
Apr 13 2008 2:33 PM
by
adnana
Worms is one of the only franchises out there that has seen more than a decade of success, and is still just as charming in its simple design as it was when the series got its start. True, the franchise had a brief stint in the world of 3D, but it proved to be disastrous, and so Team17 has gone back to its 2D roots time and time again, and that same engaging, turn-based experience has held up extremely well over the years. No matter what console or handheld you own, you will see Worms make an appearance. That's just the way things work.
On Wii and DS, the Worms series has seen a serious push. Worms: Open Warfare 2 on Nitnendo's handheld was one of the top games on the system last year, teaming online with traditional control, a level and team editor, and all the options you could hope for. On Wii, Team17 is keeping the same core design, but bringing the worms into space, adding in gravity on top of the traditional wind conditions for outside combat, a level editor, a half dozen mini-games, and unique motion controls for the new (and returning, but modified) items in the Worms world.
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