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Review: Need for Speed ProStreet
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Posted on
Feb 25 2008 10:01 AM
by
adnana
Like most EA franchises, the Need for Speed series has been quite prolific over the years. Through the franchise history, the franchise has donned a number of styles, never quite a quality that makes it distinctly unique. ProStreet focuses much more on the "Pro" side of things, losing the very urban street-based attitude it has featured over the last few iterations. Players will collect and tune cars, and will partake in a number of professional circuits from throughout the world.
The offering is pretty standard-fare, but should more than satiate the basic needs of the car enthusiast. The career mode has players completing various challenges in each course. Many trials involve crossing the finish line first. However, there are a couple of modes that keep things interesting. There's Speed Trap, which has players attempting to reach the highest speeds possible at each checkpoint. There's no need to be in first: rather, players must smartly approach each gate in a way that'll allow them to get the highest speed. Sometimes, that means cutting corners, or taking turns in rather unconventional ways. It's an interesting mode that takes advantage of a different kind of strategy.
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